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NEW PROJECT UTILITY PLUGIN - SFX Constructor 4.5
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Topic: NEW PROJECT UTILITY PLUGIN - SFX Constructor 4.5 (Read 4890 times)
Re: NEW PROJECT UTILITY PLUGIN - SFX Constructor 4.4
«
Reply #20 on:
December 09, 2018, 01:06:33 PM »
RXTech
Jr. Chef
Date Registered: Sep 2018
Posts: 74
7z SFX Constructor 4.5 Final + Portable
The program was just updated to version
4.5 Final
Official torrent :
Code:
[Select]
magnet:?xt=urn:btih:34612E5C6B3B6939DDC9F74F8270DBEAD95AEEA5
Changes in version 4.5
Fixed program key entry error
Added templates in Bulgarian language
Added Bulgarian language interface localization
Minor bugs fixed
Credits to @CryptoNik.
Enjoy!
«
Last Edit: February 26, 2019, 10:02:31 PM by RXTech
»
Re: NEW PROJECT UTILITY PLUGIN - SFX Constructor 4.4
«
Reply #21 on:
December 09, 2018, 02:37:01 PM »
cretino
Chef
Date Registered: Jan 2018
Posts: 240
hi RXTech
Code:
[Select]
Joker-2013 : 17 novembre 2018 à 21h30
...
In principle, version 4.4 is stable and proven, and in 4.5 only localization and a small bug
with registration and scaling eliminated ..
vitek upload:
https://www.upload.ee/files/9141236/7z_SFX_Constructor_4.5_Joker-2013.zip.html
I am testing it...
Re: NEW PROJECT UTILITY PLUGIN - SFX Constructor 4.4
«
Reply #22 on:
December 09, 2018, 03:00:28 PM »
bob.omb
Code Baker
Grand Chef
Location: USA
Date Registered: Jul 2017
Posts: 1261
Direct source link is always better
Joker-2013 Direct Link:
https://usbtor.ru/viewtopic.php?p=58126#58126
Joker-2013 Direct Link(Translated English):
https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https%3A%2F%2Fusbtor.ru%2Fviewtopic.php%3Fp%3D58126%2358126
«
Last Edit: December 09, 2018, 04:53:02 PM by bob.omb
»
Re: NEW PROJECT UTILITY PLUGIN - SFX Constructor 4.5
«
Reply #23 on:
December 09, 2018, 04:41:40 PM »
bob.omb
Code Baker
Grand Chef
Location: USA
Date Registered: Jul 2017
Posts: 1261
Plugin updated on SE servers
Re: NEW PROJECT UTILITY PLUGIN - SFX Constructor 4.5
«
Reply #24 on:
February 19, 2019, 06:23:52 PM »
bob.omb
Code Baker
Grand Chef
Location: USA
Date Registered: Jul 2017
Posts: 1261
@CryptoNick
Is it possible/difficult to add addtional files to be extracted to specific locations?
Example: (100 files)
Single SFX exe = extracts 98 files to %temp% + 1 file to %appdata% + 1 file to %programdata% = 100 files
«
Last Edit: February 19, 2019, 06:25:54 PM by bob.omb
»
Re: NEW PROJECT UTILITY PLUGIN - SFX Constructor 4.5
«
Reply #25 on:
February 19, 2019, 06:34:10 PM »
CryptoNick
Apprentice
Date Registered: Feb 2019
Posts: 8
Such a function is not incorporated in the module ...
And my program is just an automation shell.
Everything is extracted into one place, and then, if desired, copy bat or cmd to any place.
Re: NEW PROJECT UTILITY PLUGIN - SFX Constructor 4.5
«
Reply #26 on:
February 19, 2019, 06:38:51 PM »
bob.omb
Code Baker
Grand Chef
Location: USA
Date Registered: Jul 2017
Posts: 1261
That is what I was thinking..
More than good enough
Many thanks! You have made a very useful tool here
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