Topic: Win10XPE Project General Discussions  (Read 107215 times)

Re: Win10XPE Project General Discussions
« Reply #720 on: February 24, 2019, 06:04:59 PM »

APT

  • Grand Chef
  • *****
  • winpe enthusiast
  • Location: UK
  • Date Registered: Nov 2012
  • Posts: 1150
Hi

 :thumbsup:
Code: [Select]
If,ExistFile,%MainPlugin%,AddVariables,%MainPlugin%,Variables
appears to be working in both builders, thanks

Re: Win10XPE Project General Discussions
« Reply #721 on: February 24, 2019, 06:11:31 PM »

James

  • Grand Chef
  • *****
  • Location: USA
  • Date Registered: Dec 2017
  • Posts: 2272
Thank You -
 :great:
That Helps Me Out With A Better Way Of Doing AutoUpdate XPEPlugins
Especially with XPEPlugins using %ProgramVer%

Re: Win10XPE Project General Discussions
« Reply #722 on: February 25, 2019, 07:46:11 AM »

James

  • Grand Chef
  • *****
  • Location: USA
  • Date Registered: Dec 2017
  • Posts: 2272
Revised XPEPlugin(s) - Program File Version & Update Via Interface
Beyond Compare-4
Disk Genius
CPU-Z *
GPU-Z
HWinfo *
HW Monitor

* Denotes > /Projects/MyPlugins/

Re: Win10XPE Project General Discussions
« Reply #723 on: February 25, 2019, 08:04:53 AM »
  • Location: Israel
  • Date Registered: Dec 2017
  • Posts: 444
Thanks for keeping real

Re: Win10XPE Project General Discussions
« Reply #724 on: February 25, 2019, 07:36:45 PM »

mbstech

  • Jr. Chef
  • **
  • Date Registered: Nov 2018
  • Posts: 27
Quote
(Genius_XPE.Script) DirCopy - Failed to copy directory [%BaseDir%\Temp\Disk Genius_x64\Disk Genius_x64\dos] to: [%BaseDir%\ISO\Programs\Disk Genius_x64]: Unknown error

After Getting Error Message:
Verify Exists Directory > "\Win10XPE\Temp\Disk Genius_x64\Disk Genius_x64\dos"
Verify Exists Directory > "\Win10XPE\ISO\Programs\Disk Genius_x64"

Here is what exists after that error message:

\Temp\Disk Genius_x64\DGEngSetup.exe - Nothing else in this folder and no "dos" folder.
\ISO\Program\Disk Genius_x64 - Directory exists but is empty.

This is probably an old version of DG script, I just downloaded the newest one and it works.  Explanation below.

15 characters is the max name length
Yes and the computer name cannot contain the following characters \ / : * ? " < > |
I added a Section to take only the first 15 chars and replace the special characters
With a Warning in the Log if the input Computer Name is changed
Thanks for repporting  :thumbsup:

(Attachment Link) to be copied into \Projects\Win10XPE\Features folder

Thanks!

Hi mbstech

re Genius_XPE.Script
Quote
This app is built into the project now, not a standalone plugin.
are you sure?

anyway, just tested DiskGenius Ver 510653 with latest XPE and get no build errors
using link --> Disk Genius

APT you are correct.  Sorry about that, I got a bit confused apparently.  When looking at the plugin list on the forum, I accidentally looked a "HD Tune" and seen it had the * at the end, which denotes it is included in the project.  For some reason I had HD Tune on the mind when researching Disk Genius issue.  I grabbed the newest files and it is working.  Sorry for wasting your time on this confusion.  Was a rough week last week.

Re: Win10XPE Project General Discussions
« Reply #725 on: February 26, 2019, 08:43:26 PM »

mbstech

  • Jr. Chef
  • **
  • Date Registered: Nov 2018
  • Posts: 27
Has anyone else seen this error when trying to launch Macrorit Disk Scanner program in PE?  I have it set to run with RAM instead of USB.

ila_rendered

I have noticed that if I browse to here:  XPE\Temp\Macrorit Disk Sanner_x64\macrorit disk scanner_x64\DM.st

I can launch that with no issues and this D drive error doesn't happen.
« Last Edit: February 27, 2019, 09:20:57 PM by mbstech, Reason: Edited to include more information. »

Re: Win10XPE Project General Discussions
« Reply #726 on: March 01, 2019, 11:49:08 PM »

0scar

  • Code Baker
  • Chef
  • ***
  • Date Registered: Jan 2013
  • Posts: 309
@James
In plugin Beyondcompare-4 section [Launch_Program] doesn't work because %HostOSArch% is empty, it has no value, neither x86 nor x64.

Code: [Select]
Set,%Tapp%,%GTemp%\%ProgramFolder%\%HostOSArch%
//OpenDir,%Tapp%
Start,,%ProgramEXE%,,%Tapp% ?????

Re: Win10XPE Project General Discussions
« Reply #727 on: March 03, 2019, 05:41:38 AM »

slore

  • WimBuilder
  • Sr. Chef
  • ****
  • Date Registered: Jun 2016
  • Posts: 664
(deleted)
« Last Edit: March 03, 2019, 05:42:20 AM by slore, Reason: post in wrong thread »

Re: Win10XPE Project General Discussions
« Reply #728 on: March 03, 2019, 08:05:54 AM »

Lancelot

  • Gena Baker
  • Grand Chef
  • *****
  • Date Registered: Sep 2010
  • Posts: 10350
In plugin Beyondcompare-4 section [Launch_Program] doesn't work because %HostOSArch% is empty, it has no value, neither x86 nor x64.
Hi Oscar,

It is by design, you must build once to get Launch buttons with multiarch xpeplugins work.  :wink:

Re: Win10XPE Project General Discussions
« Reply #729 on: March 03, 2019, 03:03:48 PM »

0scar

  • Code Baker
  • Chef
  • ***
  • Date Registered: Jan 2013
  • Posts: 309
I see. Thank you.

Re: Win10XPE Project General Discussions
« Reply #730 on: March 03, 2019, 03:18:23 PM »

James

  • Grand Chef
  • *****
  • Location: USA
  • Date Registered: Dec 2017
  • Posts: 2272
I was aware of that issue, and it was by design, but it also has unintended consequences (although first report)
So, I have proposed a move of that process to ChrisR..

Re: Win10XPE Project General Discussions
« Reply #731 on: March 03, 2019, 07:33:40 PM »

Lancelot

  • Gena Baker
  • Grand Chef
  • *****
  • Date Registered: Sep 2010
  • Posts: 10350
but it also has unintended consequences (although first report)
It should be expected consequences...

As being the inventor of "Launch" button on all plugins since only x86 times :

Not first report, It was reported 9 or more years ago before the current forum ...
 Because of some idiots that always sabotage projects,
  and some forum amigos at those times, which simply cause wasted time,
   It took 3 years to solve that with step by step development

Technically, %SysType% (from Nightman times) and %OSArch% (after JFX or ChrisR) was variables of hostarch.
 Later I develop %HostOSArch% for the Launch button and other things.
  (not implemented to Win10XPE the way I designed, It was added like %SysType% or %OSArch%)
   No failure report around since 7 years or more, and now again.  :lol:

   As I wrote before these are Expected results and there will be more....  :wink:

     Just another short note to history, that is all. :turtle:

Re: Win10XPE Project General Discussions
« Reply #732 on: March 03, 2019, 10:28:36 PM »

James

  • Grand Chef
  • *****
  • Location: USA
  • Date Registered: Dec 2017
  • Posts: 2272
Thanks for the History Lesson...
History also shows XPE Processes being followed or duplicated...

Re: Win10XPE Project General Discussions
« Reply #733 on: March 03, 2019, 10:38:06 PM »

James

  • Grand Chef
  • *****
  • Location: USA
  • Date Registered: Dec 2017
  • Posts: 2272
So to Quote Myself for XPE History
I was aware of that issue, and it was by design, but it also has unintended consequences (although first report)
So, I have proposed a move of that process to ChrisR..


Re: Win10XPE Project General Discussions
« Reply #734 on: March 04, 2019, 06:53:49 AM »

Lancelot

  • Gena Baker
  • Grand Chef
  • *****
  • Date Registered: Sep 2010
  • Posts: 10350
History also shows XPE Processes being followed or duplicated...
History also shows James follow and duplicate 100 or more plugins, delete others names with an excuse of Fabricated Incompatibility. :lol:
  James like follow Win10PESESE other SE and Gena processs.  :thumbsup: but with failures, and as written before there will be more:cool:

So to Quote Myself for XPE History
:lol: very funny indeed. Knowing you for years I already know you like to hear yourself a lot.


Anyway, keeping short, what you all wrote after my Reply #731 is about other topics "Fabricated Incompatibility Win10XPE Discussion"
http://theoven.org/index.php?topic=2697.msg31993#new

Launch buttons James duplicated have expected failure and written as a historical post, that is all. :thumbsup:

:turtle:

Re: Win10XPE Project General Discussions
« Reply #735 on: March 04, 2019, 08:11:02 AM »
  • Location: Israel
  • Date Registered: Dec 2017
  • Posts: 444
I love this conversation.

Re: Win10XPE Project General Discussions
« Reply #736 on: March 04, 2019, 12:55:56 PM »

James

  • Grand Chef
  • *****
  • Location: USA
  • Date Registered: Dec 2017
  • Posts: 2272
I think the conversation is disrespectfully and used in a manner to discredit Author. 

Re: Win10XPE Project General Discussions
« Reply #737 on: March 04, 2019, 01:27:00 PM »

James

  • Grand Chef
  • *****
  • Location: USA
  • Date Registered: Dec 2017
  • Posts: 2272
XPE has been out almost a year - and we recently received the first report of a bug regarding Launch Button..
It was never considered a bug because you need to make a First Run to populate project and feature variables...
A fix has been proposed to the Author in regards to that Launch Button bug report...
That will fix the Launch Button bug - but it still would not populate the project and features variables...

Re: Win10XPE Project General Discussions
« Reply #738 on: March 04, 2019, 01:30:18 PM »

James

  • Grand Chef
  • *****
  • Location: USA
  • Date Registered: Dec 2017
  • Posts: 2272
That is how Feedback and troubleshooting 101 is used..
Verify the complaint...
Suggest a fix...
the rest in Authors Hands..


Re: Win10XPE Project General Discussions
« Reply #739 on: March 04, 2019, 01:35:06 PM »

James

  • Grand Chef
  • *****
  • Location: USA
  • Date Registered: Dec 2017
  • Posts: 2272
So the Fix for this non critical Launch Button issue has been addressed..

 

Powered by EzPortal